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85 lines
2.0 KiB
Swift
85 lines
2.0 KiB
Swift
// The Computer Language Benchmark Game
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// https://salsa.debian.org/benchmarksgame-team/benchmarksgame/
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//
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// contributed by Ralph Ganszky
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// *reset*
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import Dispatch
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import Foundation
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class TreeNode {
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var left, right: TreeNode?
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init(left: TreeNode?, right: TreeNode?) {
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self.left = left
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self.right = right
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}
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func check() -> Int {
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if left != nil {
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return left!.check() + right!.check() + 1
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} else {
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return 1
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}
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}
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}
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func createTree(_ depth: Int) -> TreeNode? {
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if depth > 0 {
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let node = TreeNode(left: createTree(depth-1),
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right: createTree(depth-1))
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return node
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} else {
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let node = TreeNode(left: nil, right: nil)
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return node
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}
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}
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let n: Int
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if CommandLine.argc > 1 {
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n = Int(CommandLine.arguments[1]) ?? 10
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} else {
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n = 10
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}
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let minDepth = 4
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let maxDepth = (n > minDepth + 2) ? n : minDepth + 2
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// Create big tree in first pool
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let tree = createTree(maxDepth+1)
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let check = tree!.check()
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print("stretch tree of depth \(maxDepth+1)\t check: \(check)")
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// Cleal first pool and allocate long living tree
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let longLivingTree = createTree(maxDepth)
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// Allocate binary trees of increasing depth up to maxDepth depth
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let group = DispatchGroup()
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let rq = DispatchQueue(label: "Result", attributes: [])
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let queue = DispatchQueue(label: "Worker", attributes: .concurrent)
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var results = [String](repeating: "", count: (maxDepth-minDepth)/2+1)
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for currentDepth in stride(from: minDepth, through: maxDepth, by: 2) {
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queue.async(group: group) {
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let idx = (currentDepth - minDepth) / 2
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let iterations = 1 << (maxDepth - currentDepth + minDepth)
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var totalChecksum = 0
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for i in 1...iterations {
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let tree1 = createTree(currentDepth)
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totalChecksum += tree1!.check()
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}
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rq.async{
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results[idx] = "\(iterations)\t trees of depth \(currentDepth)\t check: \(totalChecksum)"
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}
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}
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}
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group.wait()
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rq.sync {
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for result in results {
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print(result)
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}
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}
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// Check long living tree and print out check info
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print("long lived tree of depth \(maxDepth)\t check: \(longLivingTree!.check())")
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